It honestly felt like, in a lot of cases, the match’s outcome came down to a coin toss based on the random and messy flow of battle, even when that sloppy homicide fiesta was generally a lot of fun. But just like everything else in Warhaven, the battle over the cannon is in no way immune to the utter tumult of warfare, and it seemed like, even whilst communicating with my team as much as possible, we still regularly found ourselves steamrolled by overwhelming numbers leading to repeated turnovers. That race to control the all-powerful artillery was definitely a good time, especially when I was the one firing the cannon at the soon-to-be-dead sorry excuse for a soldier who opposed me. For example, a few maps feature a cannon that’s absolutely essential to victory, as whoever has control of it can rain down deadly hellfire over vast swathes of the map, leaving little hope for the enemy to control the objective without dealing with you first. It’s not that Warhaven lacks strategy, though – in fact, there’s plenty of opportunities for teams to communicate with one another around objectives in order to win the game. It’s ridiculous, over-the-top, and at times feels completely unbalanced, but there’s a certain kind of joy in that utter anarchy that makes each match amusing in how it appeals to my inner agent of chaos. It’s especially funny to see players spontaneously transform into ultra-powerful heroes once they’ve accrued enough murder karma, then roll over an entire team as a horse-mounted character or a magical samurai with a cowboy hat. Even when the odds feel fair though, the haphazard swings from your characters weapons and decidedly floaty movement makes for an imprecise experience that sometimes doesn’t feel great, even though that untidiness usually leads to hilarity. In the occasional instances where both teams show up at a single point in full force, the often one-sided push and pull is replaced by a disorderly slaughterfest that’s sure to be the highlight of any match. While fighting one-on-one can certainly be a strategic dance of blocking, slashing, and well-timed abilities, more often than not any hope at a fair fight is immediately dashed when either you or your opponent shows up in full force to ruthlessly butcher anyone in sight while sheer numbers throw any hope of fighting back right out the window. Instead of smaller engagements with only a few players slowly and methodically dueling against one another, Warhaven 16-vs.-16 multiplayer throws an avalanche of opponents into a jumbled pile of swords, shields, and cannonballs that’s almost always pure mayhem. While combat may be slightly reminiscent of fellow third-person melee warfare game For Honor, Warhaven’s biggest departure is in its decidedly more chaotic style. The result was a few entertaining hours that were complete pandemonium from beginning to end. I recently spent several hours with the team at Nexon and some of my fellow IGN sweaty tryhards as we tried desperately to maim one another while slinging as much trash talk as humanly possible. In a bid for the growing number of warfare-centric multiplayer games with massive numbers of combatants taking to the field all at once to impale one another, Warhaven hopes make a name for itself with large maps, an impressive roster of warriors, and objective matches that have armies scrambling to overrun one another in an elaborate game of tug-of-war.
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